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Metasequoia subdivid
Metasequoia subdivid







metasequoia subdivid

Wher I try to explain the limitations of rooms colision. exe program to alter colision as to what is available in the original. This is because there is no number available to tell the game to to have colision like a wall but at angle. You can actually jump through the wall but slide back down. If you play a DXtre3d made level with the slanted walls you will notice the colision is actually not straight up and down but at the highest angle possible. I think the next logical step for winroomedit evolution would be to become more like a 3D design program (worldcraft3.0)Īnd im just guessing but I dont think 'meta2tr' is new to TRF, thanks anyway whoever you are and keep it up ) x

metasequoia subdivid

TR4 editing is ultimately better than wad/was, but now we need a program that alter the ingame wall collision, turbos Dxtr3d has slanted walls and doesnt require a new exe to play the levels so that must mean that the TR4's data file can be altered to insert collision where needed (with exe alteration maybe the floor could contain collision too)

metasequoia subdivid

This looks like a good program, I hope it was inspired my my 'No More Squares' campaign :) The way the textures move in a uv style is interesting and as Larson_1988 said it would look cool as a spectral shift realm (soul reaver). The level has pop-up text and a guide showing how key features were built. Includes all the files (project, wad, Metasequoia files). Here are the latest versions of everything: I am also removing links to older versions to avoid confusion. If you need help, please take a look at the demo level download below or check out the forums here. Update: I am closing my site because it's out of date and I don't have time to maintain it. It is compatible with TRLE, TREP and NGLE. It extracts 3D files from TR4 levels, which can be enhanced in Metasequoia or other 3D software, then re-imported back into the TR4 level.









Metasequoia subdivid